Work

Seven case studies, and a demo you can try.

Case Studies

Soteria

  • Mobile and VR
  • Remote workers

An alternative to traditional social media, built to make sharing both the highs and lows of life safe.

Read the case study

A night balcony in the rain. A laptop glows on a side table under string lights, a cat sits on the railing, and across the canal one other person stands out on a far balcony.

Mind Monkey

  • Tabletop game
  • Teenagers

Under rework

A cooperative dungeon crawler that turns cognitive behavioural therapy into play, for anxious teenagers who drop out of therapy.

Read the case study

The Mind Monkey board laid out for play, its painted track ringed by card decks and tokens.

Study Buddy

  • Augmented reality
  • University students

Under rework

An augmented-reality mobile app for university students, built to help reduce procrastination.

Read the case study

A shared study room on a phone. Four tiles fill the screen, each showing a 3D cartoon pet standing in a photographed room.

IDT Resource

  • Website design
  • Business-school faculty

Under rework

A resource hub for faculty teaching online, designed to serve as the interface between them and instructional design support services.

Read the case study

The resource's home page as designed: a teal gradient with overlapping circles, the headline Empower Your Teaching over the line A Central Hub for Support, Innovation, and Classroom Success at Gabelli, a line-drawn New York skyline along the bottom right, and three angled cards holding photographs of classes in session.

Robert

  • AI in the product
  • Undergraduates

Under rework

A career-exploration chatbot for undergraduates, built to show them careers based on their interests, strengths, values and preferred work environment.

Read the case study

Robert asking question 2 of 10, with six activity options a student can pick from, the five-milestone rail down the left, and the Profile Map panel on the right already holding what it read from the first answer.

Convince the CEO

  • AI in the product
  • Sophomores

Under rework

A skeptical AI CEO that student consulting teams pitch to, built to support student reasoning, not replace it.

Read the case study

The Convince the CEO stage picker, headed "You are about to pitch to a CEO who will push back," listing its five stages in order: Introduction, Audience, Challenge, Solution and Implementation. A student can start at whichever one their assignment names.

Personal finance simulator

Under rework

A personal-finance simulation for a business course, built to let students practise money decisions month by month and see what they cost.

Read more

The simulator's results screen: a score of 66.8 out of 100, grade D, above a bar chart that splits it into six parts, quality of decisions, alignment with the 31 indicators, credit health, liquidity and cash management, quality of life, and debt and net worth. The line under the heading is blurred.

Try it

Wardrobe Intelligence

A wardrobe app, built to turn the outfits you want into a list of the pieces you're missing and where to buy them.

Try the demo

The Wardrobe Intelligence demo open on its Looks screen: 61 looks, each with a photograph and how many pieces it still needs.