Resume

Jordan Burkland Learning Experience Designer New York, NY

jordan.burkland@gmail.com


Now

Instructional designer at Fordham University, where I work with faculty on the design and delivery of online courses, run workshops on emerging technology, and build new instructional tools.


Experience

Instructional Designer

Fordham University, New York, NY · February 2024 to present

Collaborate with faculty on the design and delivery of online courses, lead workshops on emerging technology, and design new instructional tools to further student learning.

  • AI Projects: Co-designed student practice tools with faculty, including fully built apps for a pitch coach with a skeptical AI CEO, an AI career guide, and a personal finance simulation, reaching 200+ students (2,000+ more planned for Spring 2027). Strong familiarity with tools like Claude Code and Codex.
  • Course Build Consultations: Supported 50+ faculty across 150+ courses end-to-end (discovery-to-delivery), aligning goals, activities, and assessments while managing course-readiness timelines and implementing Blackboard builds.
  • Workshops | Media: Increased adoption of EdTech through delivery of workshops to 50+ professors on AI literacy and Gamified Learning (at Faculty Technology Day) and co-production of ~60 professional MBA instructional videos.

Design Researcher

Toatey Inc., New York, NY · May 2023 to February 2024

Led interdisciplinary research into augmented reality tools for enhancing STEM literacy, integrating data analysis and user-centered design.

  • Primary Research: Led data collection with 30+ families of elementary-aged children, conducting interviews, surveys, and usability testing to understand interactions with AR-enhanced books.
  • Secondary Research: Conducted systematic literature review and competitor analysis of AR literacy tools to supplement primary research findings.
  • Authoring: Chang, Y.K., Burkland, J., & Lim, J. How can AR-enhanced books support early readers? Exploring informal literacy development through AR design principles, International Journal of Child-Computer Interaction, 2024, 42(100701). doi.org/10.1016/j.ijcci.2024.100701

Research Assistant

Project LEAP, The University of Texas at Austin, TX · January 2020 to January 2021

Analyzed classroom interactions for a study of early algebraic learning, applying data science methods to qualitative classroom data.

  • Data Analysis: Converted qualitative classroom interactions into quantitative data using NVivo, aiding in ANOVA analysis to reveal that introduction of algebra concepts in grades 3-5 leads to improved algebra readiness in middle school.
  • Validity Testing: Developed evaluation criteria to assess lesson plan adherence, significantly enhancing assessment protocols and understanding of effective instructional strategies.

Education

Master of Arts, Design of Games for Learning Teachers College, Columbia University, New York, NY · May 2023

Bachelor of Science and Arts, Neuroscience University of Texas at Austin, TX · May 2019


Skills

Learning design. Course design consultation, alignment of goals to assessment to activity, instructional video production, workshop design and facilitation, adaptive learning activity design.

Research. Primary user research with children and families, usability testing, interviews and surveys, systematic literature review, competitor analysis, qualitative coding and ANOVA support.

Tools. Blackboard Ultra, Figma, Miro, Unity, NVivo, Adobe After Effects, Adobe Photoshop, Adobe Illustrator, Canva, Midjourney, Claude Code, Codex.

Platforms. Augmented reality, virtual reality, mobile, tabletop.


Selected work

  • Soteria. An alternative to social media, built in VR. Innovation Awards, People's Choice, Columbia.
  • Convince the CEO. A skeptical executive that student consulting teams have to persuade.
  • Mind Monkey. A cooperative dungeon crawler that puts cognitive behavioural therapy inside its win condition.
  • Study Buddy. An augmented-reality mobile game against academic procrastination.
  • Robert. A career-exploration chatbot rebuilt to behave the same way for a whole class.
  • IDT Resource. A central hub for business-school faculty teaching online.
  • Personal finance simulator. A personal-finance simulation built from a faculty member's design, to replace a licensed one.

Download

Resume (PDF)